
Humanize Your Drum Groove Samples
Last Edited: Nov 6, 2023
Although modern production programs are highly advanced, we must remember that it's still fairly easy to tell when a human played a drum part and when by a piece of software. A human never plays perfectly in time. A computer can. Hence the problem. The computer is too perfect. Despite our best efforts, electronic music can come out sounding rigid, robotic, and repetitive - especially if you're using drum loops. To fix this, you'll want to humanize the drums.
Lifeless Drummer
Most of you probably know that even the best drummers won't play the drum beat precisely the last one in the cycle. Moreover, whenever the drumstick hits the snare drum or the hi-hat, it's never at the same spot or with the same force applied. This is why a human drummer is precisely that - a human rather than a machine. For this reason, some drum machines/samplers have an embedded 'humanization' option. This feature adds some amount of randomization to the velocity values, pitch, timing, and loudness levels of each sample. This tool is excellent for livening percussive sequences, especially the shakers or hi-hats.
Humanize Your Drum Parts
I will try to demonstrate the effect above using Battery 4 by Native Instruments. So, let's turn something cold and robotic into something that breathes and feels alive! In the newly created MIDI channel within SoundBridge, let's place an instance of Battery 4. First and foremost, I will choose a hi-hat sample and write a groove in the midi editor using the 16th note with some pauses here and there.
~Straight Hi-Hat Groove
Modulate Everything
After opening Battery 4, click on the 'Setup' tab, which can be found in the lower part of its interface. Then, in the far right section, we will find the 'Humanize' option. Furthermore, in the humanize section, we can see three parameters, which are Amount, Sound, and Time. Turning the Amount knob on the right will change the velocity of the sequence made in the midi editor. The sound will change the pitch and loudness. Finally, time will change the starting point of the sample each time it's triggered. I like to use the humanization effect in a small amount, but you are free to experiment and find the amount suitable for your taste. In this case, I will use the Amount and Time parameters. Let us hear how it sounds and compare it to the audio example above.

~Humanized Hi-Hat Groove
Also, I will choose some more samples like Kick, Snare, and Shaker and make a groove from these elements. For each sample, I introduced different amounts of the humanizer effect. To hear the difference in the entire groove, let's hear everything without and with the Humanizer effect one more time.
~Straight Full Drum Groove
~Humanized Full Drum Groove
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